Interactive dice and game parts exchange values and powers


Till now board and table games have static game tools. The Dice, Pawn, Checker, movers, etc. carry fixed information or are just neutral colored. That makes the number of combinations limited. Extra information on changing or adapting rules or circumstances are given by extra information carriers like cards.
Interactivity between game parts creates new game-concepts, , new game design possibilities, new attractive ways to satifiy players and opportunities for game-manufacturers and game publishers.

Interactivity means that is an exchange of information or energy in direct or indirect way. With the Zap-concept all game parts become carriers of compatible information, just compare it with a "JPEG"-file that can be seen on all different types of computers and wire-less devices.

In the Zap-concept the powers or values are transfered with
the disks which fit in all game parts.

The game developer can make in a flexible way all kind of new combinations which were not possible till today. He can add or create new disks and introduce from the start or gradually new game parts. This means the game developer has more freedom in creating very original concepts and rules.

These are some basic Zap Dice ( a collective dice with which all players throw), a collective or individual Power Dice, the Individual dices, a collective Trash Dice. These dices can be activated at any time in relation with whatever other zap game part (Pawn, Checker, Stratego piece, Collection plate, Game board, etc.).

Some new concepts are explained on the 'design' page.

By all means the Zap-concept brings a new type of "Logic, Strategy, Choice and Freedom" into games.

© Dirk Laureyssens 1991-2003. All rights reserved.